Speed Racer (2008)

Warner Bros

 

 

Live action extravaganza based on the classic 1960's Japanese animated series about a young race car driver and his high octane adventures. We were involved at an early stage creating concept designs and developing the look which was crucial for this highly styled Anime film. During production Lubo was working on location as the VFX Environments Art Director. In post production ChristovFX executed a number of key environments and matte paintings later used for sequences by other facilities such as Digital Domain, Sony, BUF, Evil Eye, etc.



  Pic. 1: A panoramic stitch of a school on location in Berlin


Pic. 2: After Anime treatment this concept was to become the new “Speed Racer” look


Pic. 3: Concept illustration for the Desert Dunes Rally


Pic. 4: Concept illustration for the Desert Dunes Rally

Pic. 5: Concept illustration for the Ice Caves and the Glaciers Rally


Pic. 6: Concept illustration for the Ice Caves and the Glaciers Rally

Pic. 7: Casa Cristo panoramic view. This multiplane 12 K mate painting was to be re-used for different times of the day and night. It is a compilation of Moroccan and Greek location shots enhanced with matte painting elements


Pic. 8: Moroccan interior shot and the night view of Casa Cristo matte painting elements

Pic. 9: Moroccan interior shot





Pic. 10: VR Movie of 360 degrees environment. Click and drag to view


Pic. 11: Example of team work: left side3D model built by Digital Domain, right side same element painted by Christov Effects


Pic. 12: Same shot with the addition of 3D Cosmopolis built by BUF.

Pic. 13: Different location photographs and 3D ground to be used as elements for the Rendezvous environment


Pic. 14: Final unwrapped spherical environment after matte painting treatment





Pic. 15: VR Movie of 360 degrees environment. Click and drag to view


Pic. 16: Stitched photograph of Santorini, Greece, matte painting element and 3D model to create Casa Cristo aerial view


Pic. 17: Final matte painting


Pic. 18: Multiple photographic elements from Italy and 3D model of the helipad used to create the Cortega environment


Pic. 19: Final matte painting of Cortega - day and night versions.